I am sculpting an Ataturk bust.. Model and textures are still wip and needs lots of details and revision. The image is a Zbrush screenshot.
A few years ago i have modelled a younger Ataturk for a project, but it was not quite accurate.
Now with the help of some nice pictures with correct proportions which i have found over internet, i will try to make my model accurate as much as possible.
( For those who don’t know Ataturk, he is the founder of Turkish Republic. )
I am working on some new personal models nowadays. Resemblance models, body models, female portraits etc..
I want to keep most of them secret until they are near to final look.
One of them will be a portrait of an african american beauty. There is not any main reference used, so hopefully she won’t look like anybody in real life.
This image is a cut from the ZBrush render which i try different makeup and hair styles in PS.
Cinema 4D still doesn’t have a nice skin shader which can compete with MentalRay or Vray in Maya and 3DSMax.
Here is a skin shader test with VrayForC4D plugin, which currently has some “not so perfect but nice” SSS features.
I have modelled a few stylized characters. Inspired with a concept painting of a friend (Samet Gul “Samche”).
Here is the link of Samet’s concept.