I am sculpting an Ataturk bust.. Model and textures are still wip and needs lots of details and revision. The image is a Zbrush screenshot.
A few years ago i have modelled a younger Ataturk for a project, but it was not quite accurate.
Now with the help of some nice pictures with correct proportions which i have found over internet, i will try to make my model accurate as much as possible.
( For those who don’t know Ataturk, he is the founder of Turkish Republic. )
I am working on some new personal models nowadays. Resemblance models, body models, female portraits etc..
I want to keep most of them secret until they are near to final look.
One of them will be a portrait of an african american beauty. There is not any main reference used, so hopefully she won’t look like anybody in real life.
This image is a cut from the ZBrush render which i try different makeup and hair styles in PS.
Cinema 4D still doesn’t have a nice skin shader which can compete with MentalRay or Vray in Maya and 3DSMax.
Here is a skin shader test with VrayForC4D plugin, which currently has some “not so perfect but nice” SSS features.
I’ve worked on this cinematic as a character modeler, hi poly sculpted the busts of the main character and soldiers. Also sculpted all the head morphs for the melting soldier.
Highly recommend to watch it in HD.
I’ve worked as character modeler on this cinematic. (on the main Captain character).
At 00:46 you can see full front view of the head of the character which i’ve modelled.
I advice you to view it in HD.
I’ve modelled and textured the fetus.
I have modelled a few stylized characters. Inspired with a concept painting of a friend (Samet Gul “Samche”).
Here is the link of Samet’s concept.