zbrush bust sculpt
Ata – WIP update#2
I've worked a bit on the main facial features. Here is a test render with a different lighting.
Still needs some work especially on forehead and eyelids. Then i'll go for the unique asymmetric facial features for the both sides of the face.
Ata – WIP render update#1
Today i did a render test to see the details within a skin shader.
Ata – WIP update#1
I am sculpting an Ataturk bust.. Model and textures are still wip and needs lots of details and revision. The image is a Zbrush screenshot.
A few years ago i have modelled a younger Ataturk for a project, but it was not quite accurate.
Now with the help of some nice pictures with correct proportions which i have found over internet, i will try to make my model accurate as much as possible.
( For those who don't know Ataturk, he is the founder of Turkish Republic. )
Monster
I think it's a good idea to share some hourly or daily sculpts to keep this blog alive.
Sculpted from a cube in Zbrush 3. Worked a few hours on it. Most of the details are loose and need to be revised.
Not sure about the teeth of this model. I will probably add lips when i revisit this model.
African American Beauty
I am working on some new personal models nowadays. Resemblance models, body models, female portraits etc..
I want to keep most of them secret until they are near to final look.
One of them will be a portrait of an african american beauty. There is not any main reference used, so hopefully she won't look like anybody in real life.
This image is a cut from the ZBrush render which i try different makeup and hair styles in PS.
Testing VrayForC4D for skin shader in Cinema 4D
Cinema 4D still doesn't have a nice skin shader which can compete with MentalRay or Vray in Maya and 3DSMax.
Here is a skin shader test with VrayForC4D plugin, which currently has some "not so perfect but nice" SSS features.
Cinematic: Singularity: Cause and Effect Trailer
I've worked on this cinematic as a character modeler, hi poly sculpted the busts of the main character and soldiers. Also sculpted all the head morphs for the melting soldier.
Highly recommend to watch it in HD.
Warhammer 40,000 Space Marine Cinematic
I've worked as a character modeler on this cinematic (on the Captain character).
Featured Portfolio on CGSociety
My portfolio has been chosen as one of the three featured portfolios. A nice motivation for an artist.
Stylized characters
I have modelled a few stylized characters. Inspired with a concept painting of a friend (Samet Gul "Samche").
Here is the link of Samet's concept.
http://img521.imageshack.us/img521/4029/fvf.jpg












